You can watch each citizen make its way through your creation, from home to place of work, and from there to visit a park. They may walk or take a bus or train, but you’ll mostly notice them driving, creating traffic which fundamentally represents the health of your city, a pulsing network that’s driven by Cities: Skylines’ beating heart:ĭeveloper Colossal Order was no stranger to transit when it started making Cities: Skylines. It’d already made two Cities in Motion games, which are about building public transportation systems. “Roads are part of the character of a city,” game designer Karoliina Korppoo tells me.īut for a game about managing a city, they needed to capture its essence. The team also wanted to achieve something rather tricky, to feature deep micromanagement-based play that would also appeal to less experienced players, and they realised that the realtime, flow-y nature of traffic could be the key. “It seemed like the one thing where constant quick changes felt good and it felt meaningful for the player to make changes to the road network,” says Korppoo. They also wanted the city to feel alive with residents so players would feel attached to what they’d constructed, and so every citizen has a home, workplaces and family, and is simulated as they move around from one to another. Materials needed for commerce and industry are modelled moving from place to place, too. And once they’d built that system out, it was only logical that they’d extend it to the traffic, since it reflects all these movements. “We do not like faking citizen behaviours,” says programmer Damien Morello. And thus you can watch cars purposefully drive around the city, showing off what’s running in the simulation itself. For the player, that means roads are absolutely necessary for linking each part of the city to the rest so the citizens can access them. ![]() After all, the city is not statistically modelled so that as long as amenities exist, they’re factored in. They have to be connected, and more than that, how they’re connected matters. There are a few circumstances in which the game does fake things, however.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |